Agent-based simulation of policy making in highly interactive dynamic systems

This project is introducing a dynamic simulation framework to simulate and optimize decisions and policies. A hybrid (continuous & discrete) simulation core is used for the calculation of the interactive effects of heterogeneous actors. After the system is calibrated using learning algorithms, various scenarios are captured in a data model. The calibrated system is used as a decision support system for optimal policy making.

The following images are showing the simulation structure:

Model structure

Model structure

Model communication & learning

Model communication & learning

Features

Agent-based simulation

The core consists an agent-based simulation model which captures the interaction effect between the participants and the external control inputs.

Reverse Unsupervised Learning

The system is using a closed control loop to learn the effect of continuous influences and their effect. A constant stream of usage data is used to train and to recalibrate the model.

Continuous Interaction

The system offers a set of simple control handles. Any scenario can be set on the fly to determine their effect on the policy outcome. This immediate response is determined using the trained data model.

Decision Support

The calibrated system is able to predict policy interventions just in time. Mobile and web-services can access the model to provide a seamless user experience and/or an integration into existing systems.

Example: Network and Consortia Formation

Netlogo-Graphstream Interaction

Netlogo-Graphstream Interaction

Graphstream network

Graphstream network

Project/Call structure

Project/Call structure

Consortia formation

Consortia formation

This project has been funded by the EU
FP7 / DG Research & Innovation / RTD-B6-PP-00962-2013
Click if you like this (Preact)
| created on | updated on |